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Thursday, 30 July 2015
Mission impenetrable: are Hollywood blockbusters losing the plot?
Forty-five minutes into the seventh Fast & Furious movie, Vin Diesel drives towards a huge precipice. The audience have only the faintest idea why he’s there. Ditto why they have paraglided their cars
into Azerbaijan. Is it Azerbaijan? It’s probably to rescue someone …
who was it again? Something to do with a surveillance gizmo means they
need to find their nemesis Jason Statham, except Statham seems to find
them whenever he wants, being the one about to push Diesel off the
cliff, not the random mercenaries they’re nicking the device from. Only
Kurt Russell – who’s watching everything from his covert-ops unit and
chatting about craft ale – seems to understand what the hell is going
on.
What was once a series content to celebrate simple boy-racer
pleasures, the seventh Fast & Furious fell prey to a recent
tentpole-film affliction: ridiculously over-complicated plotting. Iron Man 3 and Mission: Impossible – Rogue Nation writer Drew Pearce
draws an analogy for this blockbuster bloat, responsible for routinely
pushing run times over the two-hour mark: “Much as I love a prog-rock
album, if it’s a pop song I like it to be short and sweet, and I think
it has more impact that way. And summer blockbusters are very proggy
right now.”
This byzantine plot sprawl has been in full effect this year. Avengers: Age of Ultron lost many round about the point the villain heads off to a South African shipyard in search of something called Wakandan vibranium. Promoting the film, writer-director Joss Whedon acknowledged
that keeping all the narrative plates spinning for his six-man
superhero team, plus all the side players, had left him “a little bit
broken”. Terminator Genisys
director Alan Taylor, faced with the collective “eh?” over his recent
convoluted overhaul of the Schwarzenegger classic, made a spirited attempt
in interviews to break down the film’s supposed seven interweaving
timelines. But if his film had worked, he wouldn’t have needed to. Pacific Rim screenwriter Travis Beacham
says he first noticed this “pet peeve” with the advent of the Marvel
films: “It’s a very literal complexity, it’s not an emotional
complexity. It’s very point A to point B, we have to get the talisman to
stop Dr Whatever from raising an army. Very pragmatic stuff that
doesn’t leave a lot of room for character.” He compares Jurassic World
to the original Jurassic Park: “In the first film, there’s only a
handful of major sequences: the T-rex attack in the rain,
the velociraptors in the kitchen. But because there are so few, you can
really spend some time with them, and let them unfold. The latest one
is this wall-to-wall sequence of events, and there’s not a lot of
suspense.”
What happened to the industry in the intervening 20 years? In the
rush to give restless, spoilt-for-choice modern viewers value for money,
the studios are making their blockbusters in an ever more feverish
climate. The past decade has seen, in the struggle for prime spots on
the movie-going calendar, the rise of release dates locked in years in advance.
In order to hit those targets, production schedules have little room
for deviation; finished scripts often lag behind the key special-effects
sequences, which are devised early so mockups around which actors can
be directed are ready when shooting starts. Screenwriters, says Pearce,
are often left to link the showpieces as best as they can.
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“Because
of that, you get these kind of labyrinthine machinations to desperately
weave in character motivation, geography and the practical aspects of
getting from one scene to another.”
“People are so in the white-hot crucible of terror of making the
movie,” he continues, “It’s very difficult for them to take a step back
and look at the story at a macro level.” This often results in a
storyline that’s hectoring but lacking in any emotional through-line;
the kind of rickety plot-slalom that in the case of the interminable
Transformers films, batters the viewer into a state of “weird,
robot-based PTSD”.
Then there’s the added burden of clumsy exposition needed to make the
thing work, often introduced at the behest of the studio executives.
“It is an industry that at its higher levels is motivated by fear,”
says Beacham, “And often before there’s a reason to be afraid ... In my
experience, very few people walk out of a movie. You have them for two
hours, and you’re free to explain or not explain whatever you see fit.”
Another major culprit in contorting and convoluting blockbuster plots
is the need to service the overarching franchises that now rule the
business. Not only is squeezing the likes of the voluminous Marvel and
DC mythology into two-hour chunks a serious logistical challenge, but
the reverence for branded IP (intellectual property) over original
pitches has shifted the balance of power in the scripting process
further from those most equipped to lead it.
“You have a lot of non-creative, business types leading the charge,”
says Beacham, “because they’re the ones who control the IP. They have
ownership of the thing everyone wants, and everyone’s coming to them to
try to get that job. It ends up taking a lot of the creative leverage
out of the hands of creative people.”
The current decree for the jobbing screenwriter is fitting franchise
movies into the universes of inter-connected movies springing up left,
right and centre. The old 80s and 90s “high-concept” simplicity that
helpfully corralled the limits of an isolated story (“The bus blows up
if it drops below 50mph”) has been shoved to the sidelines. Sequels and
spin-offs have been proliferating for 15 years now, but what Marvel has
set in motion – its superheroes making soapy cameos in each other’s
works, The Avengers functioning as hub films for the whole circus – is a
new level of integration. Warner Bros and DC are following suit with Batman v Superman and Suicide Squad, and Star Wars: The Force Awakens will float out Disney’s own Death Star of IP into this arena.
This thicket of story sprouting out of these universes can be
“harmful to your movie’s point of view,” says Pearce, “when those
stories overwhelm the central one, or take up so much real estate in the
running time that your story is choked out by the weeds”. He and
director/co-writer Shane Black were watching rough cuts of the first
Avengers as they were writing Iron Man 3
and were determined to make any linkages meaningful. “We took a step
back and said: OK, if Tony Stark were a real character, the events [in
which he passes through a wormhole into an alien dimension] at the end
of the Avengers are enormous and beyond the ken of a normal person. And
we realised that by exploring a kind of PTSD about events, we could make
his existential crisis richer.”
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This
is the ideal scenario, in which storytellers strive for enriching
complexity. But such attempts can pull against the limits of the
blockbuster form. Jonathan and Christopher Nolan’s screenplay for The Dark Knight
is a model of discipline in its attempt to infuse a pulp format with
heavyweight contemporary concerns and real-world nuance. The third film,
though, struggles for the same exhilarating concision, particularly in
its deployment of Bane and Catwoman as some sort of confused analogy for
the Occupy movements. “It’s pulling so many ideas along,” says Pearce,
“Don’t get me wrong, aspiration is a big part of it, but sometimes it is
detrimental to the efficiency and entertainment of the final piece of
art.”
Still, at least the Nolans play by the rules, unlike whoever
greenlighted Hollywood’s most insidious recent innovation: the alternate
timeline. The rebooted Star Trek franchise – which takes place in an
alternative reality to the original Shatner iteration, triggered by a
Romulan vessel travelling back in time and killing Captain Kirk’s father
– has handled the idea relatively gracefully. But, in the wrong hands, as in Terminator Genisys,
it becomes a carte blanche for Hollywood to over-embroider stories
already told succinctly, or erase them at will, usually when there’s a
commercial incentive. The more it happens, the more Hollywood saps its
own sense of dramatic finality. One trend Beacham has noticed is that it
is rare for any character to die, just in case they are needed in
future; Gemma Arterton’s character, Io, was destined for the chop in the first-pass draft
he did of Clash of the Titans, but in the final version Zeus handily
resurrects her. And even if they do irreversibly shuffle off, like Darth
Vader, there’s always the prequel.
Terminator Genisys … there’s always the prequel. Photograph: Allstar/Paramount Pictures
But Hollywood’s growing problem with story density may just be the
natural progression of most art forms towards baroqueness – and perhaps a
purge is just round the corner. Star Wars: The Force Awakens screenwriter Lawrence Kasdan,
a veteran classicist practitioner, recently criticised the bloated
brigade and promised he and director JJ Abrams would bring in the new
film, like the old ones, close to two hours: “When it’s over you’ll say,
‘I wish there’s more.’ Or, ‘Wait, is it over?’ Because how rarely you
get that feeling nowadays.” Pearce praises the recent Mad Max,
also a franchise film, for its spare arc; the simple forth-and-back
boomerang of Tom Hardy and Charlize Theron’s desert trek opening up
plenty of room for “weirdness and tonal zigzags”.
Beacham, whose Pacific Rim had
a refreshing idiosyncrasy, is even more optimistic. “A lot of my
friends are very cynical about this trend in blockbusters: it’s the new
normal. But it’s a bubble, a temporary trend. Increasingly they’re not
going to be able to compete with the ones that don’t conform to the easy
way, with the ones that do it right.” Good triumphs over evil; now
that’s easy enough to follow.
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